SlipFights is a couch-pvp arena shooter in which 4 outlaws duel it
out in Cactus Town.
Pick from a wide arrange of hats to determine your character health and weapon
Enter John 117, known as Master Chief, during a surprise attack on
the Reach Facility.
Move quickly and eliminate all Covenant on your path as you
Made for the Mini-Jam: Explosions, CATastrophe is a puzzle game where you launch cats into various structures to knock down all the fish. The player gets 5 cats to help breaking down
Made to display the capabilities of my own engine, Digger is a simple arcade game where the player needs to score as high as possible before eliminating all goblins or
Currently being made as a passion project, Track Day will be a racing game for up to 4 players.
Players can choose from a couple of tracks and cars to compete against eachother.
It uses custom arcade driving physics to do suspension and driving based on spherecasting.
As my first experience in VR development, VR Guns is a project that exists purely for me to explore VR possibilities
I do not have intentions to bring this to a final state. However should have many features like opening doors,
different types of guns and a basic enemy or target.
Currently it has 1 weapon, locomotion, teleportation and basic physics.
Currently under development, Otters and Wizard Hats is a 4 player co-op roguelike with a twist.
Players must traverse the magical school in search of a the legendary wizard hat.
This hat grants infinite wishes (and fish!). During their adventure, the group will fight many enemies
in different parts of the school. Collect different types of hats to increase your power but beware!
If all of the otters die, progress is reset!
Hi! I am Finian.
I'm a junior C++/C# programmer specializing in gameplay programming.
I am currently studying Game Development (C++) at DAE Belgium.
Ever since I was but a wee lad, I have been fascinated by games. From
Star Wars Battlefront running on my dinky PSP, to creating experiences
for others to enjoy in LittleBigPlanet.
The concept of being the one to allow other people to experience the
same admiration as I have is something that brought me to this
position.
I enjoy working in teams where I can bounce ideas off of other devs.
It improves game and code quality tremendously.
Genuine communication with my collegues is what I strive for!
My main skills lie in developing gameplay to make the games feel
more memorable and punchy to play.
Naturally, I gravitate towards shooters,
racing games and story based games.
Learning is the cornerstone of developing skills,
therefore I am very open to learning new concepts or
development practices!
C++
C#
HTML, CSS, JS
This website
Unreal Engine
Unreal C++
Unity
Perforce
Advanced
Git
Intermediate
Vulkan
Notions
SDL
Notions
DirectX
Notions
QT
Notions
WPF
Notions
Visual Studio
Intermediate
Rider
Intermediate
VS Code
Intermediate
Dutch
Native
English
Fluent
French
Limited