Stealth Singleplayer 3D Speedrun Movement Unreal Engine 5 Solo

Corridor

A stealth game with an in-depth movement system

In Corridor, the player must eliminate all survey drones to escape a time dilation loop.
Every time a drone is eliminated, the player is pulled through time, ending up in the same corridor in a different time.

Corridor was my first proper Unreal project I made.
It made me realise that game feel and atmosphere are just as important as game mechanics and design.
I also had a great time designing the game loop and how the player could progress!

Greatest Difficulty

Being the first real Unreal Engine project I made, translating an idea into something playable
was a bit like wizardry at the time.
To complete this project I had to learn on a surface level what Unreal offered in every department.