Made to display the capabilities of my own engine,
Digger is a simple arcade game where the player needs to score as high as possible
before eliminating all goblins or getting eliminated.
Digger was a small project tied to the developent of my own engine.
This project was my first real step in engine programming, which was a very hard concept to get into.
During the development I had to implement all required concepts in the engine to create Digger.
It is far from my best project, but a good entry into engine programming never the less.