Alternate Agency is a game where the player must match colors with the camera to avoid detection.
They can use closets to change their outfit in order to fool the cameras.
The facility houses reactive mirrors that act as a gateway into a mirror dimension, proceed with caution.
The player must traverse with care and exquisite timing, making sure they are never seen.
For this project, creating a sense of progression was perhaps the hardest thing to do correctly.
Making sure the player could traverse the level with relative ease, given they made the right moves, was very important.
So I had to make sure the main mechanic was worked well enough into the levels to make sure that the player
had to use a significant amount of grey matter to proceed.